![]() ![]() The game has already been banned in two countries after falling foul of European gambling laws. This isn’t the first launch disruption Diablo Immortal has received. And interviews after the controversial press conference indicate. Over 15 million players in the country already pre-registering for the game – a large share of the total 35 million players who preregistered across the globe. Blizzard wasn’t ready for the immediate, and overwhelmingly negative, fan reaction to the announcement of Diablo: Immortal. ![]() Blizzard wasn’t ready for the immediate, and. But Blizzard will likely be keen to launch the game in China to expand that figure. The Diablo: Immortal controversy is the result of a company breaking its own social contract with fans. Diablo Immortal has already generated $24 million through its in-game microtransactions, with the majority of that revenue coming from US and South Korean players. Others were disappointed with the hidden progression caps that punish free-to-play players by arbitrarily lowering their grinding rewards. Players and critics were quick to lambast the game’s aggressive monetization systems and expensive microtransactions. The launch of Diablo Immortal has not gone smoothly.
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